Designer Tomohiro Nishikado was in charge of planning, graphic design, and programming for the game and drew creative inspiration from such diverse sources as Gun Fight, Breakout, The War of the Worlds, and Star Wars. The only goal is to earn as many points as possible. Gameplay involves attempting to defeat waves of aliens cascading down from the top of the screen with a laser cannon that moves along a fixed horizontal axis. One of the earliest shooting games, Space Invaders was released by Taito in Japan on June 19, 1978.
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